Member of Technical Staff, Robotics Software Engineer
- San Francisco
- Full-time
- Posted
Skills
Job description
Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.
We're looking for a sharp generalist engineer to work on our robot software. You'll sit close to both our customers and our hardware team. The work spans our core robot feature stack — building and shipping features that improve our customers' experience of our robots — as well as our internal test infrastructure and robot tooling.
A robotics background is not a requirement. The ideal fit is someone eager to dive into new problems, curious and quick to learn new domains, and who cares deeply about what makes products usable.
You might be a good fit if you:
Bonus if you've worked with:
We care much more about what you've built than credentials. We're a small, fast-moving team working together in person in San Francisco. If this sounds exciting to you, we want to hear from you.