Member of Technical Staff, Game Designer
- San Francisco
- Full-time
- Posted
Job description
Pantograph is building general purpose robots by training models on internet-scale video. We believe the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We believe there is an enormous amount of work worth doing that would make life better for people. As AI models make it easier to build software around our needs, we believe robots can give people that same power to shape the physical world.
Across research, hardware, and software, we believe in finding simple ideas that work, doing them extremely well, and scaling them up. We value clear thinking, careful execution, and systems we can understand, trust, and improve.
We're looking for an in-house game designer to help invent how people interact with our robots. Great games let people understand complex worlds, act intuitively, and discover possibilities through experimentation. We think this craft is especially suited to making robots feel approachable and giving people expressive, responsive ways to work with them. You'll design the experience our customers and partners use to explore what their robots can do, give them tasks, and understand what's happening, bringing warmth and imagination to a new part of everyday life.
You'll have substantial ownership over the experience, from first setup to everyday use. You'll work with our early customers and our hardware, research, and software teams, taking ideas from sketches to playable prototypes to a finished product. The work could include controls, camera views, interactive 3D scenes, animation, sound, and how the robot communicates progress or asks for help. You'll also help carry Pantograph's visual identity through the product and other early customer touchpoints.
We're looking for strong design intuition, artistic sensibility, and a drive to build things people love to use. You might come from indie games, game art, interaction design, or a practice that spans all three. You should enjoy making things yourself and putting them in people's hands. You don't need to be an expert programmer, but you should be comfortable using AI tools to build and revise working prototypes, with support from our software team.
You might be a good fit if you:
Bonus if you've worked with:
We'd love to see games, artwork, or interactive projects you've made, including something we can play or try. Tell us what you contributed and what you cared most about getting right.
We care much more about what you've built than credentials. We're a small, fast-moving team working together in person in San Francisco. If this sounds exciting to you, we want to hear from you.